... though that got me thinking, trying to produce a 2D tile based game engine using Deep Zoom, but the DeepZoom control wasn't really designed to handle that much dynamic content eg. items appearing/disspearing, effects, people moving around etc.. So I'm designing my own version of Deep Zoom ...just wait and see people
Tuesday, 28 April 2009
Silverlight ...Interesting for Casual Games
... though that got me thinking, trying to produce a 2D tile based game engine using Deep Zoom, but the DeepZoom control wasn't really designed to handle that much dynamic content eg. items appearing/disspearing, effects, people moving around etc.. So I'm designing my own version of Deep Zoom ...just wait and see people
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I've made such a tile-based deep-zoomer ... and my experience is that SL gets really slow when displaying 400x400 tiles at once.
a way to optimize it, would be to use the WriteableBitmap to render the tiles and then do it in the size needed instead of full res.
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