All that is needed is an xml file containing the location of the Javascript file, the initially executed function and a few other optional fields such as description. (There is an IconUrl tag as in the future applications will be launched from the cloud desktop)
Within the Javascript file for your app all you need to do if have the initially called function have the variable uID passed to it - this is the globally unique identifier for your application that the composition engine associates with the application.
function HelloWorld(uID) {
}
The first thing you need to go is get the HTML 5 canvas element thats been created as the graphics layer for your application, you can resize the canvas and it will resize the application window when the composition engine next renders.
function HelloWorld(uID) {
// Store the canvas and its 2d context
hw_canvas = wec_GetCanvas(uID);
// Resize the window
hw_canvas.width = 300;
hw_canvas.height = 120;
}
Hooking up events is as simple as passing the applications uID and the event handler function, all the backend hookup and cross browser work is done for you.
// Hook up some events
wec_HookMouseDown(uID, hw_MouseDown);
...
function hw_MouseDown() {
alert("The Mouse has been Pressed");
}
Event information can be retrieved by the following:
var evt = wec_GetLastEvent(uID);
The event contains properties of the time of the event, mouse position(relative to the window), keys pressed etc.
In the coming version there will be a common widget library so it will be even easier to quickly make powerful Javascript applications that run on the framework.
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